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In classrooms, on mobile devices, and at home, BrainPOP engages students through animated movies, learning games, interactive quizzes, primary source activities, concept mapping, and more. Our award-winning resources include BrainPOP Jr. (K-3), BrainPOP (4-HS), BrainPOP Espanol, and the BrainPOP App on itunes or Google Play. They cover topics within Science, Math, Social Studies, |
English Language Arts, Technology, Engineering, Arts, Music, Health, Reading, and Writing.
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Students have access to BrainPOP anytime, anywhere. Free apps are available from iTunes or the Google Store.
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Moby Max Curriculum teaches students to be better problem solvers, critical thinkers, and creative geniuses with thousands of cognitive skill manipulatives, Moby has students think and discover rather than just be told. Students are not only fully engaged but also learn a deep intuitive sense of concepts that are retained. |
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Students have access to MobyMax anywhere, anytime, Mobile apps are available also for tablets. Contact your student's teacher for their specific user name and password. |
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Many classrooms in the elementary use Epic Books as a digital classroom library. In the classroom students have unlimited access to an incredible selection of 25,000 books. Teachers create profiles for students in the app that allow student to locate books of their own interest for their own reading level. Teachers are granted free use of this application at school. Parents may access from home with a paid subscription.
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Scratch is a free visual programming language targeted primarily at children. With Scratch, users can create their own interactive stories, games and animations, then share and discuss their creations with one another. Developed by the Lifelong Kindergarten group at the MIT Media Lab, the service is designed to help children (ages 8 and up) learn to
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think creatively, reason systematically and work collaboratively.
Scratch is translated into 70+ languages and is used in homes, schools, and after-school clubs in every country in the world. Scratch is often used in teaching coding, computer science, and computational thinking. Teachers also use it as a creative tool across many other subjects including math, science, history, geography, and art.
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